MGoAG: Rexopolis! The Unboxing Continues
I think I may have figured out what to do with the
Sorry! pieces, and I'm sure I won't need the
Risk cards. I think the
Risk figures are a bit fiddly, and possibly basing them for wargaming and using the
Lego pieces on the campaign map is an option. I still need to grab some pieces from the chess set, and find a use for the Poker deck. I did find a use for the
Sorry! cards and the
Monopoly cards, though.
I took a couple pictures for color comparison, and "kind of" arrived at a preliminary set-up on both boards. Except there will be a lot more armies on the campaign map. And more chess pieces. Everywhere.
Here are the pictures, and then I'll explain
Today's Tentative Plan, based on actually unboxing all of the games and comparing the pieces. I think I'll play
Risk,
Monopoly and
Sorry! at the same time. Hence the name, Rex-opoli-s!
My Game of All Games: Rexopolis: City of Kings - The Game of Intrigue & Peril!
Once I decide the order of play, I'll play each of the players in turn, starting with the set-up, and play one
Risk turn for all five players (based notes in my phone), then one
Monopoly turn for all five players (again, based on notes in my phone) and finally one
Sorry! turn for all five players. I may even allow a different sequence of play on each board, to represent greater initiative in that arena of conflict.
Speaking of arenas of conflict, just what do the two boards represent, what are the victory conditions, and what do I mean "play three games at once"? (Actually four if you add in tabletop "battles" with
Lego bricks or
Risk figures, instead of playing out all the battles by dicing them a la the
Risk rules.)
The two boards represent two different arenas of conflict, the
Diplomatic Arena (the
Monopoly board) and the
Military Arena (the Wikipedia-map-as-
Risk-board). Let's call them the
Board (diplomacy: honey/the carrot) and the
Map (force: vinegar/the stick).
On the
Board, the goal is not only to get the most Property (in our case Principalities), but to bankrupt the other fellow, just as it is in
Monopoly. Also, as in
Stratego, there are spies, in this case, agents authorized to kill, that is assassins. The
Sorry! pieces represent these agents, who will be able to hunt each other down. The first one to get all four of his agents around the board at least once and then off the board (safely retired having accomplished their secret mission) wins in that arena of conflict, the
Clandestine Arena. These pieces will follow the
Sorry! rules as they race around the
Monopoly board, slide, use cards for movement, go backwards, need a 1 or 2 to get on the board, have a home color, etc.
In the
Diplomatic Arena, also played on the
Board, the five
Monopoly pieces represent official diplomatic envoys who are not agents authorized to kill, but instead career diplomats, operating to buy titles, forge alliances, build embassies and the like, all the time trying to bankrupt their rivals and outflank them to acquire more territory.
Monopoly rules will apply to these pieces, and we will use the
Monopoly houses, hotels, and cards as well, to represent Small Investments, Large Investments and Titles to Principalities respectively. I sat down a few days ago and rewrote almost all of the content in
Monopoly to apply to the politics of Central Europe in the mid-18th-Century. Players win here by getting all the land and the money.
In the
Military Arena, which will be played on the
Map, and also wargamed out as battles on the tabletop (or floor), players will follow
Risk rules vis-a-vis movement, but using the
Monopoly cards (which represent vulnerable Principalities), and by actually enacting battles with terrain at battlespace scale (battalion to brigade to army). I may end up using Lego bricks to represent armies, with
Risk figures just as specific commanders. Or the
Risk figures may represent Brigades, Divisions and Corps (
Risk infantry, cavalry and artillery figures, respectively). They didn't use those terms in the Eighteenth Century quite the way we use them today, but we know what we mean when we use them, viz, 3 battalions to 6 regiments, around 10 to 30 regiments, and half (or a third, or a quarter) of a field army. [More simply, up to about 6000, between 10000 and 30000, and between 20000 and 40000.]
This should reduce the number of
Risk figures needed, and players could show losses to Corps or Divisions by replacing them with Divisions or Brigades, as needed. I may just make Brigades 6000, Divisions 12000 and Corps 30000 (or a cannon is worth 2 horsemen or 5 soldiers). I like that. It works for me. Kind of a logarithmic thing: 1, 2, 5.
Again, in the
Military Arena, the players use the
Risk rules on the Map, but the cards are the (modified)
Monopoly cards and battles are actually fought out on a tabletop with Linear Warfare and Grand Tactics, using proper wargaming rules. A separate article will cover the many candidates I have acquired for the TTWG aspect of the
Military Arena and
Overall Campaign.
I will probably use
Lego bricks as counters for these tabletop battles, and tape, twine and foam shapes for terrain. I plan on gaming the battles at Grand Tactical command level, ie as the army commander, using 1x2 bricks as infantry battalions and artillery batteries, while 2x2 bricks may represent cavalry detachments. I still have to work with basing and frontage a bit yet to figure that out across all five rulesets. Again, another post (or twelve) will be dedicated to that aspect of the
Military Arena.
So the
Overall Campaign will consist of conquering the most territory, retaining the most troops (with the least possible "on the table" or armed and quartered), gathering the most titles, having the biggest treasury, bankrupting your rivals and assassinating all of their spies (or at least retiring of yours safely).
And now, a couple of pictures, just to show how the colors match up, and how the
Map and the
Board might be unboxed at the start of the game, before Principalities have been awarded and Alliances formed. Much more to follow.
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Yes, it's Hanoverian Britain vs. Bourbon France vs. Hapsburg Austria vs. Petrovna Russia vs. Hohenzollern Prussia for control of the vulnerable Principalities of the crumbling Holy (Sanctioned) Roman (German) Empire (Confederation), and similarly placed Duchies, Electorships and the like! |
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I still need to get some black pawns from the chess set, and put them on the board as the Sorry! pieces for BLACK, but this shows the Envoys (Monopoly pieces) and Agents (Sorry! pieces) as well as the Palaces (Monopoly hotels) that mark each of the Spheres of Influence. After the Risk turn, then the Monopoly turn, then the Sorry! turn. During the Risk turn and the Monopoly turn, battles may be generated by either ruleset. |